spacetime diagram
Convolutional Neural Networks for Automated Cellular Automaton Classification
Rollier, Michiel, Daly, Aisling J., Baetens, Jan M.
The emergent dynamics in spacetime diagrams of cellular automata (CAs) is often organised by means of a number of behavioural classes. Whilst classification of elementary CAs is feasible and well-studied, non-elementary CAs are generally too diverse and numerous to exhaustively classify manually. In this chapter we treat the spacetime diagram as a digital image, and implement simple computer vision techniques to perform an automated classification of elementary cellular automata into the five Li-Packard classes. In particular, we present a supervised learning task to a convolutional neural network, in such a way that it may be generalised to non-elementary CAs. If we want to do so, we must divert the algorithm's focus away from the underlying 'microscopic' local updates. We first show that previously developed deep learning approaches have in fact been trained to identify the local update rule, rather than directly focus on the mesoscopic patterns that are associated with the particular behavioural classes. By means of a well-argued neural network design, as well as a number of data augmentation techniques, we then present a convolutional neural network that performs nearly perfectly at identifying the behavioural class, without necessarily first identifying the underlying microscopic dynamics.
No-brainer: Morphological Computation driven Adaptive Behavior in Soft Robots
It is prevalent in contemporary AI and robotics to separately postulate a brain modeled by neural networks and employ it to learn intelligent and adaptive behavior. While this method has worked very well for many types of tasks, it isn't the only type of intelligence that exists in nature. In this work, we study the ways in which intelligent behavior can be created without a separate and explicit brain for robot control, but rather solely as a result of the computation occurring within the physical body of a robot. Specifically, we show that adaptive and complex behavior can be created in voxel-based virtual soft robots by using simple reactive materials that actively change the shape of the robot, and thus its behavior, under different environmental cues. We demonstrate a proof of concept for the idea of closed-loop morphological computation, and show that in our implementation, it enables behavior mimicking logic gates, enabling us to demonstrate how such behaviors may be combined to build up more complex collective behaviors. Keywords: Soft robotics Adaptive behavior 1 Introduction and Background Recent advances in artificial intelligence and machine learning have benefited greatly from the rise of modern deep learning systems, ultimately aimed at artificial general intelligence [22]. The coming-of-age of these artificial neural network systems includes a long history of bio-inspiration, dating back to Mcculloch and Pitts [26]. Yet the processes behind biological intelligence reach far beyond systems and processes confined to the brain of living organisms. Our bias toward attributing intelligent behavior to the mind is far from new.